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"Do you do rentals?" "What are the first steps in getting a custom characters made?" "I am outside the Los Angeles area. How do I know I'm getting what I want?" "How much does one of your characters cost?" "Do you approach movie and TV characters differently than one for a promotion or theme park ?" "What exactly is a 'walkaround'?" "Do these costumes get hot inside?" "How long can a person stay inside one of these costumes?" "What should I consider when hiring a suit performer?" "Do you use high-end animatronics in your characters and puppets?" "Will computer-generated effects completely replace what you do?" THE FOLLOWING QUESTIONS ARE FOR PEOPLE INTERESTED IN PURSUING A CAREER IN THIS INDUSTRY: "What is foam fabrication?" "If I wanted to do this kind of work, do I need formal training and where would I get it?" "What skills do you look for when hiring employees?" "Are there lots of job opportunities in your field?" HAVENT FOUND THE ANSWER YOU WERE LOOKING FOR? All graphics and text copyright 2008 by Total Fabrication, Inc. For questions or comments about this site, please e-mail info@totalfab.com
FAQ
Generally, no. Most of the things we make are kept by the clients who commissioned them. Occasionally, we retain ownership of select pieces which we rent out or sell. Please phone or e-mail us to find out what's available
It all begins with your artwork or design and time frame you need it in. From that, we give you a quote and, if it's accepted, take a deposit to get started (normally 50% with the balance due at completion). We usually generate scaled renderings for your approval before any actual fabrication begins.
Many of our clients are from other cities, states, and even countries. We create a private web page where we post design sketches, photos, and even sometimes videos to show them the progress of their project while we ineract with them via phone or email. This allows them to "sign off" on them job prior to delivery.
Since all our work is made-to-order, we have no catalog or price list. Cost is based on the individual requirements of each job - labor, materials, schedule. Remember, this is custom work, not a mass-produced product. Tell us what you want and we’ll be happy to give you a quote. All custom fabrication is done on a non-refunable basis.
The usage absolutely dictates the approach. Film and television characters need a wide range of realistic movement and expression, which require more flexible materials and even animatronics. That makes them delicate, requiring skilled maintenance. Character costumes for live venues have to last longer - years sometimes - with little or no maintenance, so their durability is most critical.
"Walkaround" is an all-encompassing term that has been used for decades to describe any character or mascot costume used in live venues such as theme parks, parades, trade shows, and point-of-purchase sites for "meet and greets." Normally, the performer's identity is completely concealed. They are also made to fit a given size range, making these costumes "generic.".
The answer is YES! While we do everything we can to make them "user-friendly," the design often dictates limited vision and ventilation as well as the use of non-porous materials. Of course, we recommend the use of our Total CoolTM products. (Contact us for details.) Even under the best circumstances, a performer will need to take frequent breaks and drink plenty of water.
The length of time depends on several things. First, there's the design of the costume itself. There's also the stamina of the performer to consider. Generally, we recommend giving a costumed character a break (where at he can at least remove the head or mask) every 20-30 minutes. Hot outdoor and stuffy, crowded indoor conditions can reduce this time further. Again, using Total CoolTM ice vests and collars will add to the wearer's comfort. These products are available directly through us and are reasonably priced.
The person's ability to handle the physical discomforts of being in this type of costume is critical. Someone who has had mime or dance training is a plus because they can make their movements "read" through layers of foam and fur. However, even a talented performer in good physical shape can be claustrophobic. If possible, try to find someone with prior experience in a suit. We can recommend a number of such performers in the Los Angeles area.
We only advocate the use of computer and/or radio-controlled animation for film or TV and even then, when it is the only alternative. A puppet or costume directly motivated by a performer’s body movements is more reliable, versatile, and realistic than most costly animatronics.
It is true CGI has had a major impact on the industry and the cost is constantly coming down. However, as long as filmmakers use living actors, there will always be a need for artists who do makeup, costumes, and props. We also build many things for live applications, where a character has to be seen "in the flesh."
This technique combines sculpture with geometry and pattern-making. It involves cutting shapes out of sheets of flexible foam and gluing them into 3-dimensional forms. We use as many as six different types of foam of various thickness, depending on the properties required. We have employed this method to create everything from a simple hand puppet covered with fabric to a fully detailed, life-size dinosaur.
While there are many colleges that offer courses in costuming, makeup, and related crafts, talent and experience are more important than a degree. There are also a great number of books available on these subjects. (To our knowledge, no one teaches foam fabrication.) If you cant find a class, create a project for yourself, figure out an approach, set a schedule, and do it. The best way to learn is by doing.
If a person does not have a large body of professional experience, we look for a positive attitude, ability to work with others, and willingness to be versatile. It helps to have a proficiency in a variety of tools and materials, including fabrics, foams, wood, metals, etc. There are very few skills that arent useful in this work.
Good people are always in demand but there is a lot of competition here in Hollywood (and elsewhere) in creative fields. Many start out as volunteers and then earn low wages for years before they establish themselves. Most shops hire on a free-lance basis, so permanent, full-time positions are extremely rare. Talent alone is not enough. If you have the perseverance to deal with rejection and unemployment from seasonal industry slowdowns, you may have what it takes to make it.
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